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| author | pack <pack@packgekko.xyz> | 2026-08-09 10:54:08 +0000 |
|---|---|---|
| committer | pack <pack@packgekko.xyz> | 2026-08-09 10:54:08 +0000 |
| commit | d3adc16a08d95d6e331de55d7d3bf05a66a874a8 (patch) | |
| tree | a2dabd199501e67c547c2ce79e1374ca3aa55443 /node_modules/iconv-lite/encodings/utf32.js | |
| parent | 55a4f1fc869e41aca748c63d3018f0448b1606e0 (diff) | |
| download | crud-d3adc16a08d95d6e331de55d7d3bf05a66a874a8.tar.gz | |
stop tracking node_modules/
Diffstat (limited to '')
| -rw-r--r-- | node_modules/iconv-lite/encodings/utf32.js | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/node_modules/iconv-lite/encodings/utf32.js b/node_modules/iconv-lite/encodings/utf32.js deleted file mode 100644 index 7e49d7a..0000000 --- a/node_modules/iconv-lite/encodings/utf32.js +++ /dev/null @@ -1,314 +0,0 @@ -"use strict" - -var Buffer = require("safer-buffer").Buffer - -// == UTF32-LE/BE codec. ========================================================== - -exports._utf32 = Utf32Codec - -function Utf32Codec (codecOptions, iconv) { - this.iconv = iconv - this.bomAware = true - this.isLE = codecOptions.isLE -} - -exports.utf32le = { type: "_utf32", isLE: true } -exports.utf32be = { type: "_utf32", isLE: false } - -// Aliases -exports.ucs4le = "utf32le" -exports.ucs4be = "utf32be" - -Utf32Codec.prototype.encoder = Utf32Encoder -Utf32Codec.prototype.decoder = Utf32Decoder - -// -- Encoding - -function Utf32Encoder (options, codec) { - this.isLE = codec.isLE - this.highSurrogate = 0 -} - -Utf32Encoder.prototype.write = function (str) { - var src = Buffer.from(str, "ucs2") - // src.length * 2 covers this chunk's code units (4 bytes each); the extra 4 bytes leave room for a - // high surrogate held over from a previous chunk, which is flushed ahead of this chunk's units. - var dst = Buffer.alloc(src.length * 2 + 4) - var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE - var offset = 0 - - for (var i = 0; i < src.length; i += 2) { - var code = src.readUInt16LE(i) - var isHighSurrogate = (code >= 0xD800 && code < 0xDC00) - var isLowSurrogate = (code >= 0xDC00 && code < 0xE000) - - if (this.highSurrogate) { - if (isHighSurrogate || !isLowSurrogate) { - // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low - // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character - // (technically wrong, but expected by some applications, like Windows file names). - write32.call(dst, this.highSurrogate, offset) - offset += 4 - } else { - // Create 32-bit value from high and low surrogates; - var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000 - - write32.call(dst, codepoint, offset) - offset += 4 - this.highSurrogate = 0 - - continue - } - } - - if (isHighSurrogate) { this.highSurrogate = code } else { - // Even if the current character is a low surrogate, with no previous high surrogate, we'll - // encode it as a semi-invalid stand-alone character for the same reasons expressed above for - // unpaired high surrogates. - write32.call(dst, code, offset) - offset += 4 - this.highSurrogate = 0 - } - } - - if (offset < dst.length) { dst = dst.slice(0, offset) } - - return dst -} - -Utf32Encoder.prototype.end = function () { - // Treat any leftover high surrogate as a semi-valid independent character. - if (!this.highSurrogate) { return } - - var buf = Buffer.alloc(4) - - if (this.isLE) { buf.writeUInt32LE(this.highSurrogate, 0) } else { buf.writeUInt32BE(this.highSurrogate, 0) } - - this.highSurrogate = 0 - - return buf -} - -// -- Decoding - -function Utf32Decoder (options, codec) { - this.isLE = codec.isLE - this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0) - this.overflow = [] -} - -Utf32Decoder.prototype.write = function (src) { - if (src.length === 0) { return "" } - - var i = 0 - var codepoint = 0 - var dst = Buffer.alloc(src.length + 4) - var offset = 0 - var isLE = this.isLE - var overflow = this.overflow - var badChar = this.badChar - - if (overflow.length > 0) { - for (; i < src.length && overflow.length < 4; i++) { overflow.push(src[i]) } - - if (overflow.length === 4) { - // NOTE: codepoint is a signed int32 and can be negative. - // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer). - if (isLE) { - codepoint = overflow[0] | (overflow[1] << 8) | (overflow[2] << 16) | (overflow[3] << 24) - } else { - codepoint = overflow[3] | (overflow[2] << 8) | (overflow[1] << 16) | (overflow[0] << 24) - } - overflow.length = 0 - - offset = _writeCodepoint(dst, offset, codepoint, badChar) - } - } - - // Main loop. Should be as optimized as possible. - for (; i < src.length - 3; i += 4) { - // NOTE: codepoint is a signed int32 and can be negative. - if (isLE) { - codepoint = src[i] | (src[i + 1] << 8) | (src[i + 2] << 16) | (src[i + 3] << 24) - } else { - codepoint = src[i + 3] | (src[i + 2] << 8) | (src[i + 1] << 16) | (src[i] << 24) - } - offset = _writeCodepoint(dst, offset, codepoint, badChar) - } - - // Keep overflowing bytes. - for (; i < src.length; i++) { - overflow.push(src[i]) - } - - return dst.slice(0, offset).toString("ucs2") -} - -function _writeCodepoint (dst, offset, codepoint, badChar) { - // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations. - if (codepoint < 0 || codepoint > 0x10FFFF) { - // Not a valid Unicode codepoint - codepoint = badChar - } - - // Ephemeral Planes: Write high surrogate. - if (codepoint >= 0x10000) { - codepoint -= 0x10000 - - var high = 0xD800 | (codepoint >> 10) - dst[offset++] = high & 0xff - dst[offset++] = high >> 8 - - // Low surrogate is written below. - var codepoint = 0xDC00 | (codepoint & 0x3FF) - } - - // Write BMP char or low surrogate. - dst[offset++] = codepoint & 0xff - dst[offset++] = codepoint >> 8 - - return offset -}; - -Utf32Decoder.prototype.end = function () { - if (this.overflow.length === 0) { return } - - // A leftover, incomplete 4-byte code unit at the end of the input is ill-formed. Substitute a - // single U+FFFD (Unicode Standard conformance clause C10) instead of silently dropping the bytes. - this.overflow.length = 0 - return String.fromCharCode(this.badChar) -} - -// == UTF-32 Auto codec ============================================================= -// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic. -// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32 -// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'}); - -// Encoder prepends BOM (which can be overridden with (addBOM: false}). - -exports.utf32 = Utf32AutoCodec -exports.ucs4 = "utf32" - -function Utf32AutoCodec (options, iconv) { - this.iconv = iconv -} - -Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder -Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder - -// -- Encoding - -function Utf32AutoEncoder (options, codec) { - options = options || {} - - if (options.addBOM === undefined) { - options.addBOM = true - } - - this.encoder = codec.iconv.getEncoder(options.defaultEncoding || "utf-32le", options) -} - -Utf32AutoEncoder.prototype.write = function (str) { - return this.encoder.write(str) -} - -Utf32AutoEncoder.prototype.end = function () { - return this.encoder.end() -} - -// -- Decoding - -function Utf32AutoDecoder (options, codec) { - this.decoder = null - this.initialBufs = [] - this.initialBufsLen = 0 - this.options = options || {} - this.iconv = codec.iconv -} - -Utf32AutoDecoder.prototype.write = function (buf) { - if (!this.decoder) { - // Codec is not chosen yet. Accumulate initial bytes. - this.initialBufs.push(buf) - this.initialBufsLen += buf.length - - if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below) - { return "" } - - // We have enough bytes -> detect endianness. - var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) - this.decoder = this.iconv.getDecoder(encoding, this.options) - - var resStr = "" - for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } - - this.initialBufs.length = this.initialBufsLen = 0 - return resStr - } - - return this.decoder.write(buf) -} - -Utf32AutoDecoder.prototype.end = function () { - if (!this.decoder) { - var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) - this.decoder = this.iconv.getDecoder(encoding, this.options) - - var resStr = "" - for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } - - var trail = this.decoder.end() - if (trail) { resStr += trail } - - this.initialBufs.length = this.initialBufsLen = 0 - return resStr - } - - return this.decoder.end() -} - -function detectEncoding (bufs, defaultEncoding) { - var b = [] - var charsProcessed = 0 - var invalidLE = 0; var invalidBE = 0 // Number of invalid chars when decoded as LE or BE. - var bmpCharsLE = 0; var bmpCharsBE = 0 // Number of BMP chars when decoded as LE or BE. - - outerLoop: - for (var i = 0; i < bufs.length; i++) { - var buf = bufs[i] - for (var j = 0; j < buf.length; j++) { - b.push(buf[j]) - if (b.length === 4) { - if (charsProcessed === 0) { - // Check BOM first. - if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) { - return "utf-32le" - } - if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) { - return "utf-32be" - } - } - - if (b[0] !== 0 || b[1] > 0x10) invalidBE++ - if (b[3] !== 0 || b[2] > 0x10) invalidLE++ - - if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++ - if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++ - - b.length = 0 - charsProcessed++ - - if (charsProcessed >= 100) { - break outerLoop - } - } - } - } - - // Make decisions. - if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return "utf-32be" - if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return "utf-32le" - - // Couldn't decide (likely all zeros or not enough data). - return defaultEncoding || "utf-32le" -} |