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| author | pack <pack@packgekko.xyz> | 2026-08-09 10:37:07 +0000 |
|---|---|---|
| committer | pack <pack@packgekko.xyz> | 2026-08-09 10:37:07 +0000 |
| commit | 55a4f1fc869e41aca748c63d3018f0448b1606e0 (patch) | |
| tree | d132d1d01772b6d53faee3e63c534dea5706b78a /node_modules/iconv-lite/encodings/utf7.js | |
| download | crud-55a4f1fc869e41aca748c63d3018f0448b1606e0.tar.gz | |
first commit
Diffstat (limited to 'node_modules/iconv-lite/encodings/utf7.js')
| -rw-r--r-- | node_modules/iconv-lite/encodings/utf7.js | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/node_modules/iconv-lite/encodings/utf7.js b/node_modules/iconv-lite/encodings/utf7.js new file mode 100644 index 0000000..fe72a9d --- /dev/null +++ b/node_modules/iconv-lite/encodings/utf7.js @@ -0,0 +1,283 @@ +"use strict" +var Buffer = require("safer-buffer").Buffer + +// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152 +// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3 + +exports.utf7 = Utf7Codec +exports.unicode11utf7 = "utf7" // Alias UNICODE-1-1-UTF-7 +function Utf7Codec (codecOptions, iconv) { + this.iconv = iconv +}; + +Utf7Codec.prototype.encoder = Utf7Encoder +Utf7Codec.prototype.decoder = Utf7Decoder +Utf7Codec.prototype.bomAware = true + +// -- Encoding + +// Why scape ()?./? +// eslint-disable-next-line no-useless-escape +var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g + +function Utf7Encoder (options, codec) { + this.iconv = codec.iconv +} + +Utf7Encoder.prototype.write = function (str) { + // Naive implementation. + // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-". + return Buffer.from(str.replace(nonDirectChars, function (chunk) { + return "+" + (chunk === "+" + ? "" + : this.iconv.encode(chunk, "utf16-be").toString("base64").replace(/=+$/, "")) + + "-" + }.bind(this))) +} + +Utf7Encoder.prototype.end = function () { +} + +// -- Decoding + +function Utf7Decoder (options, codec) { + this.iconv = codec.iconv + this.inBase64 = false + this.base64Accum = "" +} + +// Why scape /? +// eslint-disable-next-line no-useless-escape +var base64Regex = /[A-Za-z0-9\/+]/ +var base64Chars = [] +for (var i = 0; i < 256; i++) { base64Chars[i] = base64Regex.test(String.fromCharCode(i)) } + +var plusChar = "+".charCodeAt(0) +var minusChar = "-".charCodeAt(0) +var andChar = "&".charCodeAt(0) + +Utf7Decoder.prototype.write = function (buf) { + var res = ""; var lastI = 0 + var inBase64 = this.inBase64 + var base64Accum = this.base64Accum + + // The decoder is more involved as we must handle chunks in stream. + + for (var i = 0; i < buf.length; i++) { + if (!inBase64) { // We're in direct mode. + // Write direct chars until '+' + if (buf[i] == plusChar) { + res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars. + lastI = i + 1 + inBase64 = true + } + } else { // We decode base64. + if (!base64Chars[buf[i]]) { // Base64 ended. + if (i == lastI && buf[i] == minusChar) { // "+-" -> "+" + res += "+" + } else { + var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii") + res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be") + } + + if (buf[i] != minusChar) // Minus is absorbed after base64. + { i-- } + + lastI = i + 1 + inBase64 = false + base64Accum = "" + } + } + } + + if (!inBase64) { + res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars. + } else { + var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii") + + var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars. + base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future. + b64str = b64str.slice(0, canBeDecoded) + + res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be") + } + + this.inBase64 = inBase64 + this.base64Accum = base64Accum + + return res +} + +Utf7Decoder.prototype.end = function () { + var res = "" + if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") } + + this.inBase64 = false + this.base64Accum = "" + return res +} + +// UTF-7-IMAP codec. +// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3) +// Differences: +// * Base64 part is started by "&" instead of "+" +// * Direct characters are 0x20-0x7E, except "&" (0x26) +// * In Base64, "," is used instead of "/" +// * Base64 must not be used to represent direct characters. +// * No implicit shift back from Base64 (should always end with '-') +// * String must end in non-shifted position. +// * "-&" while in base64 is not allowed. + +exports.utf7imap = Utf7IMAPCodec +function Utf7IMAPCodec (codecOptions, iconv) { + this.iconv = iconv +}; + +Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder +Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder +Utf7IMAPCodec.prototype.bomAware = true + +// -- Encoding + +function Utf7IMAPEncoder (options, codec) { + this.iconv = codec.iconv + this.inBase64 = false + this.base64Accum = Buffer.alloc(6) + this.base64AccumIdx = 0 +} + +Utf7IMAPEncoder.prototype.write = function (str) { + var inBase64 = this.inBase64 + var base64Accum = this.base64Accum + var base64AccumIdx = this.base64AccumIdx + var buf = Buffer.alloc(str.length * 5 + 10); var bufIdx = 0 + + for (var i = 0; i < str.length; i++) { + var uChar = str.charCodeAt(i) + if (uChar >= 0x20 && uChar <= 0x7E) { // Direct character or '&'. + if (inBase64) { + if (base64AccumIdx > 0) { + bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx) + base64AccumIdx = 0 + } + + buf[bufIdx++] = minusChar // Write '-', then go to direct mode. + inBase64 = false + } + + if (!inBase64) { + buf[bufIdx++] = uChar // Write direct character + + if (uChar === andChar) // Ampersand -> '&-' + { buf[bufIdx++] = minusChar } + } + } else { // Non-direct character + if (!inBase64) { + buf[bufIdx++] = andChar // Write '&', then go to base64 mode. + inBase64 = true + } + if (inBase64) { + base64Accum[base64AccumIdx++] = uChar >> 8 + base64Accum[base64AccumIdx++] = uChar & 0xFF + + if (base64AccumIdx == base64Accum.length) { + bufIdx += buf.write(base64Accum.toString("base64").replace(/\//g, ","), bufIdx) + base64AccumIdx = 0 + } + } + } + } + + this.inBase64 = inBase64 + this.base64AccumIdx = base64AccumIdx + + return buf.slice(0, bufIdx) +} + +Utf7IMAPEncoder.prototype.end = function () { + var buf = Buffer.alloc(10); var bufIdx = 0 + if (this.inBase64) { + if (this.base64AccumIdx > 0) { + bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx) + this.base64AccumIdx = 0 + } + + buf[bufIdx++] = minusChar // Write '-', then go to direct mode. + this.inBase64 = false + } + + return buf.slice(0, bufIdx) +} + +// -- Decoding + +function Utf7IMAPDecoder (options, codec) { + this.iconv = codec.iconv + this.inBase64 = false + this.base64Accum = "" +} + +var base64IMAPChars = base64Chars.slice() +base64IMAPChars[",".charCodeAt(0)] = true + +Utf7IMAPDecoder.prototype.write = function (buf) { + var res = ""; var lastI = 0 + var inBase64 = this.inBase64 + var base64Accum = this.base64Accum + + // The decoder is more involved as we must handle chunks in stream. + // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end). + + for (var i = 0; i < buf.length; i++) { + if (!inBase64) { // We're in direct mode. + // Write direct chars until '&' + if (buf[i] == andChar) { + res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars. + lastI = i + 1 + inBase64 = true + } + } else { // We decode base64. + if (!base64IMAPChars[buf[i]]) { // Base64 ended. + if (i == lastI && buf[i] == minusChar) { // "&-" -> "&" + res += "&" + } else { + var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, "/") + res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be") + } + + if (buf[i] != minusChar) // Minus may be absorbed after base64. + { i-- } + + lastI = i + 1 + inBase64 = false + base64Accum = "" + } + } + } + + if (!inBase64) { + res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars. + } else { + var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, "/") + + var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars. + base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future. + b64str = b64str.slice(0, canBeDecoded) + + res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be") + } + + this.inBase64 = inBase64 + this.base64Accum = base64Accum + + return res +} + +Utf7IMAPDecoder.prototype.end = function () { + var res = "" + if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") } + + this.inBase64 = false + this.base64Accum = "" + return res +} |