diff options
| author | pack <pack@packgekko.xyz> | 2026-08-09 10:37:07 +0000 |
|---|---|---|
| committer | pack <pack@packgekko.xyz> | 2026-08-09 10:37:07 +0000 |
| commit | 55a4f1fc869e41aca748c63d3018f0448b1606e0 (patch) | |
| tree | d132d1d01772b6d53faee3e63c534dea5706b78a /node_modules/node-gyp/gyp/docs/GypVsCMake.md | |
| download | crud-55a4f1fc869e41aca748c63d3018f0448b1606e0.tar.gz | |
first commit
Diffstat (limited to '')
| -rw-r--r-- | node_modules/node-gyp/gyp/docs/GypVsCMake.md | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/node_modules/node-gyp/gyp/docs/GypVsCMake.md b/node_modules/node-gyp/gyp/docs/GypVsCMake.md new file mode 100644 index 0000000..6d659a6 --- /dev/null +++ b/node_modules/node-gyp/gyp/docs/GypVsCMake.md @@ -0,0 +1,116 @@ +# vs. CMake + +GYP was originally created to generate native IDE project files (Visual Studio, Xcode) for building [Chromium](http://www.chromim.org). + +The functionality of GYP is very similar to the [CMake](http://www.cmake.org) +build tool. Bradley Nelson wrote up the following description of why the team +created GYP instead of using CMake. The text below is copied from +http://www.mail-archive.com/webkit-dev@lists.webkit.org/msg11029.html + +``` + +Re: [webkit-dev] CMake as a build system? +Bradley Nelson +Mon, 19 Apr 2010 22:38:30 -0700 + +Here's the innards of an email with a laundry list of stuff I came up with a +while back on the gyp-developers list in response to Mike Craddick regarding +what motivated gyp's development, since we were aware of cmake at the time +(we'd even started a speculative port): + + +I did an exploratory port of portions of Chromium to cmake (I think I got as +far as net, base, sandbox, and part of webkit). +There were a number of motivations, not all of which would apply to other +projects. Also, some of the design of gyp was informed by experience at +Google with large projects built wholly from source, leading to features +absent from cmake, but not strictly required for Chromium. + +1. Ability to incrementally transition on Windows. It took us about 6 months +to switch fully to gyp. Previous attempts to move to scons had taken a long +time and failed, due to the requirement to transition while in flight. For a +substantial period of time, we had a hybrid of checked in vcproj and gyp generated +vcproj. To this day we still have a good number of GUIDs pinned in the gyp files, +because different parts of our release pipeline have leftover assumptions +regarding manipulating the raw sln/vcprojs. This transition occurred from +the bottom up, largely because modules like base were easier to convert, and +had a lower churn rate. During early stages of the transition, the majority +of the team wasn't even aware they were using gyp, as it integrated into +their existing workflow, and only affected modules that had been converted. + +2. Generation of a more 'normal' vcproj file. Gyp attempts, particularly on +Windows, to generate vcprojs which resemble hand generated projects. It +doesn't generate any Makefile type projects, but instead produces msvs +Custom Build Steps and Custom Build Rules. This makes the resulting projects +easier to understand from the IDE and avoids parts of the IDE that simply +don't function correctly if you use Makefile projects. Our early hope with +gyp was to support the least common denominator of features present in each +of the platform specific project file formats, rather than falling back on +generated Makefiles/shell scripts to emulate some common abstraction. CMake by +comparison makes a good faith attempt to use native project features, but +falls back on generated scripts in order to preserve the same semantics on +each platforms. + +3. Abstraction on the level of project settings, rather than command line +flags. In gyp's syntax you can add nearly any option present in a hand +generated xcode/vcproj file. This allows you to use abstractions built into +the IDEs rather than reverse engineering them possibly incorrectly for +things like: manifest generation, precompiled headers, bundle generation. +When somebody wants to use a particular menu option from msvs, I'm able to +do a web search on the name of the setting from the IDE and provide them +with a gyp stanza that does the equivalent. In many cases, not all project +file constructs correspond to command line flags. + +4. Strong notion of module public/private interface. Gyp allows targets to +publish a set of direct_dependent_settings, specifying things like +include_dirs, defines, platforms specific settings, etc. This means that +when module A depends on module B, it automatically acquires the right build +settings without module A being filled with assumptions/knowledge of exactly +how module B is built. Additionally, all of the transitive dependencies of +module B are pulled in. This avoids their being a single top level view of +the project, rather each gyp file expresses knowledge about its immediate +neighbors. This keep local knowledge local. CMake effectively has a large +shared global namespace. + +5. Cross platform generation. CMake is not able to generate all project +files on all platforms. For example xcode projects cannot be generated from +windows (cmake uses mac specific libraries to do project generation). This +means that for instance generating a tarball containing pregenerated +projects for all platforms is hard with Cmake (requires distribution to +several machine types). + +6. Gyp has rudimentary cross compile support. Currently we've added enough +functionality to gyp to support x86 -> arm cross compiles. Last I checked +this functionality wasn't present in cmake. (This occurred later). + + +That being said there are a number of drawbacks currently to gyp: + +1. Because platform specific settings are expressed at the project file +level (rather than the command line level). Settings which might otherwise +be shared in common between platforms (flags to gcc on mac/linux), end up +being repeated twice. Though in fairness there is actually less sharing here +than you'd think. include_dirs and defines actually represent 90% of what +can be typically shared. + +2. CMake may be more mature, having been applied to a broader range of +projects. There a number of 'tool modules' for cmake, which are shared in a +common community. + +3. gyp currently makes some nasty assumptions about the availability of +chromium's hermetic copy of cygwin on windows. This causes you to either +have to special case a number of rules, or swallow this copy of cygwin as a +build time dependency. + +4. CMake includes a fairly readable imperative language. Currently Gyp has a +somewhat poorly specified declarative language (variable expansion happens +in sometimes weird and counter-intuitive ways). In fairness though, gyp assumes +that external python scripts can be used as an escape hatch. Also gyp avoids +a lot of the things you'd need imperative code for, by having a nice target +settings publication mechanism. + +5. (Feature/drawback depending on personal preference). Gyp's syntax is +DEEPLY nested. It suffers from all of Lisp's advantages and drawbacks. + +-BradN +``` |