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Diffstat (limited to 'node_modules/iconv-lite/encodings/utf16.js')
| -rw-r--r-- | node_modules/iconv-lite/encodings/utf16.js | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/node_modules/iconv-lite/encodings/utf16.js b/node_modules/iconv-lite/encodings/utf16.js new file mode 100644 index 0000000..ae60d98 --- /dev/null +++ b/node_modules/iconv-lite/encodings/utf16.js @@ -0,0 +1,187 @@ +"use strict" +var Buffer = require("safer-buffer").Buffer + +// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js + +// == UTF16-BE codec. ========================================================== + +exports.utf16be = Utf16BECodec +function Utf16BECodec () { +} + +Utf16BECodec.prototype.encoder = Utf16BEEncoder +Utf16BECodec.prototype.decoder = Utf16BEDecoder +Utf16BECodec.prototype.bomAware = true + +// -- Encoding + +function Utf16BEEncoder () { +} + +Utf16BEEncoder.prototype.write = function (str) { + var buf = Buffer.from(str, "ucs2") + for (var i = 0; i < buf.length; i += 2) { + var tmp = buf[i]; buf[i] = buf[i + 1]; buf[i + 1] = tmp + } + return buf +} + +Utf16BEEncoder.prototype.end = function () { +} + +// -- Decoding + +function Utf16BEDecoder () { + this.overflowByte = -1 +} + +Utf16BEDecoder.prototype.write = function (buf) { + if (buf.length == 0) { return "" } + + var buf2 = Buffer.alloc(buf.length + 1) + var i = 0; var j = 0 + + if (this.overflowByte !== -1) { + buf2[0] = buf[0] + buf2[1] = this.overflowByte + i = 1; j = 2 + } + + for (; i < buf.length - 1; i += 2, j += 2) { + buf2[j] = buf[i + 1] + buf2[j + 1] = buf[i] + } + + this.overflowByte = (i == buf.length - 1) ? buf[buf.length - 1] : -1 + + return buf2.slice(0, j).toString("ucs2") +} + +Utf16BEDecoder.prototype.end = function () { + this.overflowByte = -1 +} + +// == UTF-16 codec ============================================================= +// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. +// Defaults to UTF-16LE, as it's prevalent and default in Node. +// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le +// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); + +// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). + +exports.utf16 = Utf16Codec +function Utf16Codec (codecOptions, iconv) { + this.iconv = iconv +} + +Utf16Codec.prototype.encoder = Utf16Encoder +Utf16Codec.prototype.decoder = Utf16Decoder + +// -- Encoding (pass-through) + +function Utf16Encoder (options, codec) { + options = options || {} + if (options.addBOM === undefined) { options.addBOM = true } + this.encoder = codec.iconv.getEncoder("utf-16le", options) +} + +Utf16Encoder.prototype.write = function (str) { + return this.encoder.write(str) +} + +Utf16Encoder.prototype.end = function () { + return this.encoder.end() +} + +// -- Decoding + +function Utf16Decoder (options, codec) { + this.decoder = null + this.initialBufs = [] + this.initialBufsLen = 0 + + this.options = options || {} + this.iconv = codec.iconv +} + +Utf16Decoder.prototype.write = function (buf) { + if (!this.decoder) { + // Codec is not chosen yet. Accumulate initial bytes. + this.initialBufs.push(buf) + this.initialBufsLen += buf.length + + if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below) + { return "" } + + // We have enough bytes -> detect endianness. + var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) + this.decoder = this.iconv.getDecoder(encoding, this.options) + + var resStr = "" + for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } + + this.initialBufs.length = this.initialBufsLen = 0 + return resStr + } + + return this.decoder.write(buf) +} + +Utf16Decoder.prototype.end = function () { + if (!this.decoder) { + var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) + this.decoder = this.iconv.getDecoder(encoding, this.options) + + var resStr = "" + for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } + + var trail = this.decoder.end() + if (trail) { resStr += trail } + + this.initialBufs.length = this.initialBufsLen = 0 + return resStr + } + return this.decoder.end() +} + +function detectEncoding (bufs, defaultEncoding) { + var b = [] + var charsProcessed = 0 + // Number of ASCII chars when decoded as LE or BE. + var asciiCharsLE = 0 + var asciiCharsBE = 0 + + outerLoop: + for (var i = 0; i < bufs.length; i++) { + var buf = bufs[i] + for (var j = 0; j < buf.length; j++) { + b.push(buf[j]) + if (b.length === 2) { + if (charsProcessed === 0) { + // Check BOM first. + if (b[0] === 0xFF && b[1] === 0xFE) return "utf-16le" + if (b[0] === 0xFE && b[1] === 0xFF) return "utf-16be" + } + + if (b[0] === 0 && b[1] !== 0) asciiCharsBE++ + if (b[0] !== 0 && b[1] === 0) asciiCharsLE++ + + b.length = 0 + charsProcessed++ + + if (charsProcessed >= 100) { + break outerLoop + } + } + } + } + + // Make decisions. + // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. + // So, we count ASCII as if it was LE or BE, and decide from that. + if (asciiCharsBE > asciiCharsLE) return "utf-16be" + if (asciiCharsBE < asciiCharsLE) return "utf-16le" + + // Couldn't decide (likely all zeros or not enough data). + return defaultEncoding || "utf-16le" +} |